Hades 2 Post-Launch Patch 1 Notes include True Ending enhancements

Supergiant Games has allowed enough time for the *Hades 2* launch to play out before releasing its first post-launch update. Just over a month has passed since *Hades 2* reached its 1.0 release, and with audiences on both PC and Nintendo Switch now enjoying the final version, Supergiant Games is ready to step in with improvements and fixes.

This first update takes into account user feedback regarding the game’s ending and True Ending, offering tweaks for players who want to adjust how they experience these pivotal story moments.

### Patch Notes

These patch notes have been posted on the *Hades 2* Steam page, and the update is available across both PC and Nintendo Switch platforms.

#### General Fixes and Improvements
– Fixed some Keepsake equip sounds playing late.
– Adjusted effects on certain voice lines after the True Ending.
– Various minor fixes and improvements throughout the game.

#### New Settings
– **Danger Pulse:** A new toggle allows players to turn off the persistent flashing effect when life levels are critical.
– **FPS Limit:** Players can now cap the maximum frames-per-second according to their preference when VSync is off.

#### Miscellaneous
– Improved compatibility with macOS Tahoe security permissions.
– Inventory details for Gigaros and Entroy now appear sooner than before.
– Updated inventory hints for several resources.
– Added feedback for situations where Keepsakes from Athena and Selene cannot be used.
– Updates and fixes to translations in all supported languages.

#### Bug Fixes
– Fixed Argent Skull (Hel) not firing reliably when Melinoë is backed against a wall.
– Corrected Argent Skull (Medea) text which erroneously stated its passive bonus also applied to Omega Special.
– Fixed Argent Skull Omega Attack sometimes being unable to reach the Erymanthian Boar (Ephyra).
– Resolved issues where rewards could be claimed while simultaneously using the Time Piece (Chronos).
– Fixed Calling Card (Zagreus) unexpectedly refreshing all uses for the night after ranking up.
– Fixed Back Burner (Apollo) not applying its bonus with certain moves.
– Fixed Steady Growth (Demeter) resetting its countdown after being Rarified.
– Resolved Rapture Ring (Aphrodite) dragging foes after they have been slain.
– Fixed Seismic Servo (Hephaestus x Poseidon) not always working correctly with Boons of Hephaestus.
– Fixed instances where Unseen Ire (Hades) could be gained twice unexpectedly.
– Corrected Corrosion on Sight (Medea) not affecting Lubbers.
– Fixed Numbness (Path of Stars) not applying its effect properly.
– Addressed Mirrored Thrasher (Daedalus Staff) disabling player Attacks in certain cases.
– Fixed interaction between Inverted Blaze and Dividing Blaze (Daedalus Flames).
– Fixed high-cost Boons of Hermes found in shops occasionally lacking improved Rarity.
– Fixed inconsistent visual effects from Typhon.
– Corrected Charybdis projectiles not splitting as expected upon striking certain obstacles.
– Fixed Jetty occasionally getting stuck while resurfacing.
– Fixed multiple cases where Melinoë could end up out of bounds in a Location.
– Fixed Raki occasionally swooping in to peck already-defeated Guardians.
– Fixed an issue where a slowdown effect could persist unexpectedly after Gale blocks an attack.
– Addressed visual issues with Demeter’s Freeze interacting with other effects.
– Fixed visual problems with Infernal Troves.
– Corrected incorrect text appearing on the Victory Screen.
– Fixed incorrect Gold preview when Nemesis wants to trade for Quick Buck (Hermes).
– Resolved music stopping unexpectedly in certain cases.
– Fixed cases where the Past Deeds screen would not show the foe that ended the night.
– Fixed Odysseus and Dora sometimes appearing too close together in the tavern.
– Fixed persistent visual effects during Melinoë’s Return to Shadow escapes.
– Corrected a visual issue where text formatting wouldn’t reset after resetting the Oath of the Unseen.
– Fixed the Play Screen showing the location as The Crossroads despite having just left for the night.
– Fixed several text errors and other minor issues.

*Hades 2* has been a major hit among critics and players alike, including positive coverage from Shacknews. The latest update is available now on both PC and Nintendo Switch platforms.

### About the Author

Ozzie has been playing video games since picking up his first NES controller at age five. A lifelong gamer, he briefly stepped away during college but quickly returned after years in QA, working with major publishers like THQ and Activision. He notably contributed to the Guitar Hero series at its peak. Ozzie enjoys a wide variety of genres—platformers, puzzle games, shooters, RPGs—but is especially passionate about games with compelling narratives. After all, what are video games without a great story and a fresh Cherry Coke?

*From The Chatty.*
https://www.shacknews.com/article/146630/hades-2-post-launch-patch-1-notes

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