Two Point Museum brings portability to exhibit curation on the Switch 2

Last week, right before the end of October, Two Point Studios and Sega brought the delightfully charming museum curation game, Two Point Museum, to Nintendo Switch 2. It’s the latest in a growing list of strategy and management sim-style games that have made their way to the platform.

**Two Point Museum on Switch 2: First Impressions**

While Two Point Museum does miss out on mouse controls for the Switch 2 at launch, and performance can get a little stressed with lots of visitors running around your exhibits, it still plays well overall. The fun and replayability of the experience make it worth your time—especially if taking a Two Point Studios game on the go appeals to you.

**Pick-Up-and-Curate Gameplay**

If you missed my Two Point Museum review on PC earlier this year, many of my thoughts remain unchanged on the Switch 2 version. Two Point Museum stands out as the most polished and refined entry in the Two Point series, representing a delightful evolution in the studio’s game design.

You’ll take over the curation of several themed museums, filling them with exhibits to attract guests, earn money, and expand your facilities into the best museums you can create. On the Switch 2, everything from the base game released in March 2025 is included: five derelict museum themes in the main campaign, a sandbox mode for building your own grand museum, and a massive amount of exhibits and expeditions to discover.

Throughout each museum, you’ll send your staff on journeys to collect fascinating artifacts, then learn the unique rules each theme has for arranging your discoveries to draw in money-spending guests. By the end, you’ll have access to a dizzying array of special rooms, machinery, facilities, and props to make your museum the archaeological gallery of your dreams.

The Switch 2 version only misses out on DLC packs like the Explorer Upgrade Pack and content from free updates, such as the recent Vampire Survivors collaboration. Hopefully these additions will make it over soon.

**Controls and Performance**

A notable omission is the lack of mouse controls—a bit of a headscratcher for a game so reliant on a cursor and clicks. Playing on a gamepad isn’t bad by any means; in fact, the controls feel smooth and the visuals are crisp. The only real performance hiccup occurs during end-game play, when hundreds of guests fill your museum—this can cause the frame rate to dip. It’s not game-breaking, but it is noticeable at the very late stage.

Otherwise, the charming art, miniature people, and quirky radio program (keeping you updated on all goings-on) remain intact and enjoyable in both Docked and Handheld Mode.

**Mobile Museum Management**

Two Point Museum on Switch 2 is another fantastic option for strategy and sim enthusiasts, though it leaves me hoping for post-launch support. Mouse control support would improve the experience, making it a proper point-and-click adventure. Additionally, I’d love to see free updates and DLC available soon. With an animal-themed Zooseum expansion on the horizon, it would be a shame if Switch 2 was left out of the fun.

All things considered, Two Point Museum on Switch 2 is a neat and portable way to play a solid game. It’s perfect for those who want to manage museums on the go.

*These impressions are based on a Nintendo Switch 2 digital copy of the game. Two Point Museum is out now on Switch 2, PS5, Xbox Series X/S, and PC.*
https://www.shacknews.com/article/146691/two-point-museum-switch-2-impressions

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