Pac-Man World 2 Re-PAC’s Sonic DLC is appropriately absurd

One of my favorite PlayStation games back in the day was *Pac-Man World*, and the remake of that a few years ago was a blast. I wasn’t as familiar with the sequel, but for obvious reasons, the thing about the *Re-PAC* version that most caught my attention was its bizarre crossover DLC with *Sonic the Hedgehog*. Now, said DLC is finally out, so I dove head-first into the latest celebration of Pac-Man’s 45th birthday (good lord).

I spent a few hours decorating the Pac-Village with Sonic character statues and tackling the surprisingly challenging levels added to the arcade. It’s a confusing slice of content—not just because of the crossover’s inherent novelty, but because of how intensely dedicated the gameplay is to its concept on a design level.

If you snag the DLC for yourself, Pac-Man gets a letter from his boy Sonic wishing him a happy birthday. The blue blur speeds by to drop off some presents, then vanishes to go back to his Hollywood-funded condo in LA or something. The gifts include a new Sonic costume for Pac-Man, a gashapon machine with Sonic-themed statues to unlock (these are silly, but the machines being accurately modeled based on Bandai Namco’s real-life gashapon gimmicks is a neat touch), and a brand-new arcade machine containing three bonus stages.

There are two levels that mash together *Pac-Man World*’s bouncy, plodding platforming cadence with contemporary (think *Sonic Generations*) Sonic’s speed-oriented, multi-path level design. The third level is a multi-stage bout against Dr. Eggman, and it might be one of the most frustrating fights against that bulbous bastard I’ve ever experienced.

### A Wild Mashup of Gameplay

The first two levels are wild experiments. If you think about video games as arcane software miracles—engineering and luck coming together to make fun—they’re even more impressive. What you have here is basically entire mechanics from Sonic games being bolted onto an entirely different structural system that supports a completely different set of gameplay verbs and interactions.

You’ll go from platforming segments built around what *Pac-Man World 2* is, decorated like a Sonic game, to full-on Sonic pieces like boost pad pathways that send Pac-Man through lines of enemies and rings. These lead into loops and spit him out into open-air spaces that ask you to make snap decisions choosing between multiple routes.

These moments shift the perspective to over Pac-Man’s shoulder, alter the controls to feel more like Sonic, and somehow feel like seamless pieces of the overall stage structure. The second level even incorporates elaborate rail-grinding segments that behave exactly like they do in Sonic games.

I could feel myself, as a veteran Sonic player, having to mentally code-switch to adjust to what each piece of these levels was asking of me.

### Imperfect But Ambitious Execution

Now, this stuff wasn’t perfect. There were occasions when—almost like many normal Sonic games in the dark days of the 2000s—the level geometry and/or camera couldn’t keep up with what was being asked. Sometimes I’d fall through a level into the abyss and die, or I’d have trouble bouncing off a bumper and collecting a straightforward line of rings.

Pac-Man’s circular body seemingly struggled to adapt to Sonic logic in these cases. These moments were few and far between but never bared fangs as they did when it came time to battle Eggman.

### The Eggman Fight: A Mixed Bag

The Eggman fight starts impressively, once again in how it brings Sonic level structure and gameplay logic into the *Pac-Man World* world. But once the action started, the intersection of verbs and physics between two vastly different styles started to buckle under its own weight.

Eggman’s first form is a classic encounter: he’s flying around in his circular hovering craft, swinging a massive ball and chain at you. But between the camera snapping to follow Eggman and some gnarly tracking and collision, avoiding damage seemed impossible at first.

Pac-Man isn’t speedy, and he can’t jump very high without his bouncing jump, which takes time Eggman isn’t affording. You have to be perfectly precise to avoid the wrecking ball during most attacks. There’s another attack that’s almost literally impossible to avoid unless you use Pac-Man’s boost move at just the right moment.

It was annoying as hell, especially since I hadn’t played the game in a while, and my brain wasn’t suggesting I use the boost at all. I tried every variation of dodging I could think of and ended up taking free damage like an idiot. Once I remembered the boost, I got through, but it was such a restrictive aspect of the fight that winning still wasn’t satisfying.

Eggman’s next two forms were much gentler and leaned even further into Sonic-style mechanics taking over Pac-Man like a brain worm.

– **Phase two** was an auto-scroller where you avoid bombs, spikes, pits, and a moving buzzsaw while kicking bombs back at Eggman.
– **Phase three** was a showdown against Eggman in a giant mech suit inside a circulating 3D arena—a cornerstone of any modern Sonic game.

That final phase had its frustrating incompatibilities with Pac-Man’s more sluggish movement but also felt generous in how Eggman’s arm getting caught for big damage didn’t operate on a timer. This let you take your time to do the classic “run up the arm and bonk the head” maneuver.

Moments like that made for a visually impressive, stress-lowering finale that ended with Sonic realizing he forgot to actually say hi before heading back to the movie set—and then coming back to help his boy Pac-Man finish the job.

### Final Thoughts

“Blue Blur” is kind of what my brain feels like after experiencing what Sega and Bandai Namco cooked up for *Pac-Man World 2 Re-PAC*’s oddball Sonic the Hedgehog crossover DLC. The sheer ingenuity on display in how each game’s mechanics were married across only three levels makes the content feel more substantive than it actually is.

This bodes well for the time trial mode and leaderboards that come with it. It’s almost as impressive as this year’s DC Comics crossover with Sonic and shows that Sega might really be putting muscle behind these latest cross-branding efforts.

If the world around us must become more and more like *Fortnite* with each passing day, at least we’re getting stronger efforts now than simply stuffing Sonic into a *Super Monkey Ball*.

*Pac-Man World 2 Re-PAC* and its *Sonic the Hedgehog* Collaboration DLC are available now on PC, PlayStation 4 and 5, Xbox One and Series X|S, and Nintendo Switch and Switch 2. A Switch 2 code was provided by the publisher for this feature.
https://www.shacknews.com/article/146824/pac-man-world-2-sonic-dlc-impressions

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