**The Point of No Return in Dying Light: The Beast**
The point of no return is a moment past which anything you’ve left undone will stay undone. Quests fail, rewards remain unearned, and storylines come to an end. In many games, especially in zombie apocalypse stories, reaching this point means locking yourself out of active side quests or open-world activities.
So, does *Dying Light: The Beast* have a point of no return? The short answer is no. There is no moment in the campaign that permanently locks you out of side quests or exploration. While some quests may have failure states or different outcomes, these instances are rare.
What *Dying Light: The Beast* does have is a final mission that you must complete once you start it. Before beginning this mission, you will receive a clear warning message. Once you initiate the final mission, the game transitions into its longest series of cutscenes and locks you out of the rest of the open world.
After you complete the story and watch the credits roll, you will return to the world at the Town Hall. The game offers a brief congratulations, and from there, you are free to go back and finish any side quests or exploration objectives you might have left undone.
This design works well because most of the optional side stories are self-contained narratives. They connect to the main story but don’t require any specific progress beyond a soft level recommendation. This means you can enjoy these side adventures at your own pace without worrying about missing out once the main story concludes.
https://www.shacknews.com/article/146033/is-there-a-point-of-no-return-in-dying-light-the-beast